Only some of the stages are available for more than four-player fights, though the big brawls aren’t just restricted to big stages. It’s a powerful example of how Smash Wii U uses its more powerful hardware to expand the game with more than just a graphical facelift. Fighters are sometimes obscured by health meters if they’re at the bottom of particularly huge stages, but in general the big fights never descend into complete, unplayable madness. The added chaos of twice the punchy toughs isn’t suited for the precision of tournament play, but it is a blast to play and remains intelligible. Image used with permission by copyright holder The elemental panoply of caves in the The Great Cave Offensive pulled from Kirby Super Star is as claustrophobic as it is huge, while the Kid Icarus Sky Palace is so big and open that it allows eight fighters to pair off into smaller, more personal skirmishes. With only a few exceptions, all of the stages are distinct from those in Smash 3DS and they’re brilliantly massive. In many ways, Smash Wii U is defined by larger-scale brawling. Nintendo only announced that Smash Wii U would allow 8-players, double the traditional number, to beat the hell out of each other in October, but it’s by no means a tacked on feature. This usability is essential in facilitating Smash Wii U‘s biggest difference: 8-player fights. Even using a 3DS as a controller – yet another of the available options – is quick and painless. A Wii remote with a classic controller plugged in, the Wii U’s tablet pad, a wired Gamecube controller or a wireless Wavebird from the same machine, or a Wii U Pro Controller they all work with no added setup beyond an extra syncing step. Using those controllers feels great, every bit as satisfying and ergonomically comfortable as they were back in 2001, but most impressive is how there are no hoops to jump through setting them up.įire up Smash Wii U and you can just use whatever’s handy. The company went so far to satisfy diehard series fans that it released an adapter to support controllers from its GameCube console and even manufactured new ones to sell alongside the game. It’s an odd thing to be impressed by, but Smash Wii U‘s support for a variety of controllers is notably unique. Nintendo’s bizarre, unfriendly technical restrictions are more jarring considering how deeply friendly it is in other ways. Not all of Smash 3DS is locked away since you can transfer custom Mii fighters (also excellent additions to the series), but even that’s not ideal since transferred Mii fighters can’t be further customized on Wii U. It’s an odd and irksomely anachronistic piece of design that reeks of Nintendo’s reluctance to modernize. One knock against it, however, is that it doesn’t let Smash 3DS players transfer over a save if they’re already unlocked all the characters. While there’s still some grinding to do to unlock the others, like wild goofball Duck Hunt, Smash Wii U smartly eases access for its wealth of multiplayer riches. Ganon, Bowser Jr., Jigglypuff, and Ness are all unlocked right from the start. Smash Wii U actually lets you use them a whole lot sooner than Smash 3DS, though. Little Mac’s boxing is a brilliant mix of swift jabs and stage-spanning jump punches Shulk’s distinctive selection of buffs makes him a strategist’s delight Rosalina’s combo with pudgy star Luma is a treat for players who like to control space the newcomers are all welcome. Everything that was true about that game is true here, and if you want a more exhaustive detailing of what’s fresh about this edition’s new roster, please refer to Digital Trends’ review. Up front, it should be stressed that the fleet fighting demonstrated in Smash 3DS perfectly translates to the big screen. The action’s the same, but the package itself is unexpectedly different in ways both big and small. for Wii U is precisely that, but against all odds, it’s just as surprising as its handheld brother. Perception transformed it into a big and beautiful showcase for this already great game, with the added bonus of multiplayer hijinks on a single, shared screen. for Wii U seemed to no longer be the main event. More than that, Smash 3DS turned out to be one of the best portable fighting games ever made, densely packed with both single and multiplayer activities, with fast fighting that massively improved on 2008’s Super Smash Bros. Super Smash Bros for Nintendo 3DS was a very big surprise in a very small package, in that it didn’t feel like an opening act for Super Smash Bros. Not all stages are available for more than 4-players. Transferred data and characters from Nintendo 3DS are weirdly restricted.
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